What All Out is
All Out, which the community calls KE or the kill event, is a two-day, server-wide individual PvP event with no phases: one continuous scoring window. You earn points for enemy troops you defeat by attacking cities, hitting gatherers on resource tiles, or defending your own city. Defensive kills count for you too. Two reward tracks run at once: cumulative milestone rewards anyone can reach, and leaderboard rewards for the top 100.
Severely wounded troops score the same as killed troops, and that single rule shapes the whole event. You don't need to permanently destroy anyone's army to score off it, and your own wounded go to the infirmary as long as there's room.
The scoring table
Points scale with the tier of the troops you defeat. The official wiki publishes this table; a widely-cited community variant differs by one or two points in the middle tiers, and the anchors are agreed everywhere.
| Troop tier | Points per troop (official wiki) | Community variant |
|---|---|---|
| T1–T2 | 1 | 1–2 |
| T3 | 2 | 3 |
| T4 | 3 | 5 |
| T5 | 4 | 6 |
| T6 | 5 | 7 |
| T7 | 7 | 8 |
| T8 | 9 | 10 |
| T9 | — | 11 |
| T10 | 13 | 13 |
Published sources genuinely disagree here. Scoring can vary by server age and event version, so confirm the table on the in-game scoring screen before committing to a plan. No source anywhere publishes point values for Truegold-tier troops; if you can screenshot TG values from your kingdom's scoring screen, you'd be filling a data gap the entire community has.
The math still gives a clear directive: a thousand T10 kills is 13,000 points, while the same thousand at T1 is 1,000. Hunt the highest-tier troops you can defeat safely.
Where the safe points are: gatherers
Troops sitting on resource tiles are the event's best target. They get no city defense bonuses, no garrison hero buffs, and no infirmary backing them up mid-march, while you collect full points. The loop: scout tiles, hit weak or offline owners with overwhelming force, return, shield, heal, repeat. Recall your own gatherers before the event starts for the same reason.
Shield discipline
- Shield whenever you aren't actively attacking: before going offline for even 30 minutes, after each attack run, and once you've hit your point goal.
- Don't shield while farming (you can't attack from behind a shield) or when deliberately baiting.
- Stock 5–10 shields minimum before the event. Garrisoning spare troops in alliance buildings keeps them untouchable while you're exposed.
Hospital management
Injuries are cheap; deaths are permanent. Troops beyond your infirmary's capacity are lost for good, so capacity is your real health bar:
- Under 50% full, attack freely.
- Between 50 and 80%, start batch-healing between runs.
- Over 80%, heal before your next attack.
- Full means stop attacking. Nothing you score is worth permanent losses.
A common targeting rule: hit players two to three Town Center levels below you. Big enough to score, small enough not to hurt you back.
Rallies, timing, and the castle overlap
- Use solo attacks for gatherers and weak cities, small rallies for medium targets, and full rallies only where they justify the coordination (and beware trap accounts).
- For timing, hit hard in the opening hours while targets are unshielded, farm sustainably through the middle, and push again at the close.
- All Out overlaps Castle Battle or KvK battle phases, so castle fighting double-dips into both events' scoring. Check that your infirmary has space first, and see the Castle Battle guide for that half of the equation.
- If your army genuinely can't trade efficiently, sitting out behind a shield is a legitimate strategy. The event punishes participation without preparation.
FAQ
Do wounded troops really count the same as kills?
Yes. Troops you defeat or severely wound score identically, which is why gatherer hunting works: their wounded are real losses to the owner but full points to you.
Do defensive kills count?
Yes. Troops you defeat while defending your city score for you, which is what makes trap accounts dangerous during this event.
How often does All Out run?
Every few weeks on the rotating event schedule; there's no fixed published cadence.
What do the milestone rewards look like?
Early milestones are resources and speedups. Leaderboard tops add mythic hero shards, premium speedups, and cosmetics, with alliance rewards on top of individual ones.