Strategy Guides
Written by the team behind the calculators. Every guide links the tool that does the math for your roster.
Most used
How rally damage actually works: captain and joiner skill rules, the best joiner heroes by generation, and formations. Pairs with the Bear Trap Optimizer.
Launch →Every viable joiner ranked by computed damage contribution, plus the best rally captains by generation.
Launch →Every currently working gift code, verified against the official wiki, with redemption steps.
Launch →The counter triangle, why ratios matter, and Monte Carlo-tested compositions for the hard stages. Pairs with the Mystic Trials Optimizer.
Launch →Kingdom & alliance events
The five prep days and their point values, battle Saturday's occupation math, and the 90% recovery rule.
Launch →The 6-hour format: turret math, attack and garrison formations, hero picks by generation, rally-sync tactics.
Launch →The kill event, scored: points per tier, gatherer farming, shield discipline, and hospital management.
Launch →Why 2-strong-1-weak dominates, the ladder that beats stronger alliances, and the counter cycle between them.
Launch →The 13-horn math, all six stages' biggest scorers, and what to hoard for KvK instead of spending here.
Launch →Phase economics computed: why a held garrison outearns the Temple's 50K, and how to play from first, second, or third.
Launch →The building map phase by phase, the Arsenal Supplies drop rule, and the three-role setup that wins the hour.
Launch →Solo & minor events
The seven-day point table, the 250K qualification math, and how to split your hoard with KvK prep.
Launch →The 20-wave table, the 50% kill threshold, and the reinforcement scoring that decides the leaderboard.
Launch →The bait regeneration math, the Line-first upgrade order, and what to grab on the way up.
Launch →Voucher conversion rates for widgets, shards, and skill books, plus the shop priority list. Mithril first.
Launch →The 96-token guarantee, the flip cost curve, and the banking plan that locks a grand prize every second event.
Launch →Armament, Officer Project, Golden Glaives, Champion's Way, Eternity's Reach, and Sanctuary Battle, with the overlaps that stack.
Launch →Progression & planning
What to research first, computed from the full 191-tech dataset, with F2P and spender paths.
Launch →Where each material is actually worth spending: efficiency cliffs computed from the full cost tables.
Launch →Where pet food stays efficient and where it stops, computed from all fourteen level tables, plus the skills worth timing.
Launch →The leaked lineup, your kingdom's release date, and what to stockpile before launch.
Launch →Hero rankings
Every recurring event now has a guide. New events get covered as the game adds them.