Event Calendar
The next six weeks of Kingshot's event rotation, computed from the verified 28-day cycle.
The rotation is global for kingdoms past their first KvK. If your in-game schedule shows a different week than this page, shift the offset until they match; it stays matched from then on. Young kingdoms unlock events progressively instead; check the Server Timeline for what your kingdom has.
Battle typically Sunday; one source models it as 4-weekly
Sign-up Mon–Wed, battle rounds Thu–Sat (TC10+, 10 players min)
Cadence disputed between sources (weekly vs biweekly)
One source places it in weeks 2 & 4 instead
Truegold-heavy scoring
Runs Sunday into Monday
Daily themed stages: build, research, train, kill, gather
Sources differ by a day on the window
Sign-up Mon–Wed, battle rounds Thu–Sat (TC10+, 10 players min)
Sources differ by a day on the window
Cadence disputed between sources (weekly vs biweekly)
Precedes each castle battle. See the All Out guide
Domestic castle battle. See the Castle Battle guide
Battle on Saturday
Battle typically Sunday; one source models it as 4-weekly
Sign-up Mon–Wed, battle rounds Thu–Sat (TC10+, 10 players min)
Cadence disputed between sources (weekly vs biweekly)
One source places it in weeks 2 & 4 instead
Truegold-heavy scoring
Runs Sunday into Monday
Sources differ by a day on the window
Five scored prep days
Sign-up Mon–Wed, battle rounds Thu–Sat (TC10+, 10 players min)
Sources differ by a day on the window
Cadence disputed between sources (weekly vs biweekly)
Precedes each castle battle. See the All Out guide
Cross-kingdom; castle opens 12:00 UTC
Kingdom transfer opens (10 groups). Windows recur irregularly, every 42 or 56 days historically
Battle typically Sunday; one source models it as 4-weekly
Sign-up Mon–Wed, battle rounds Thu–Sat (TC10+, 10 players min)
Cadence disputed between sources (weekly vs biweekly)
One source places it in weeks 2 & 4 instead
Truegold-heavy scoring
Runs Sunday into Monday
Daily themed stages: build, research, train, kill, gather
Sources differ by a day on the window
Sign-up Mon–Wed, battle rounds Thu–Sat (TC10+, 10 players min)
Sources differ by a day on the window
Cadence disputed between sources (weekly vs biweekly)
Precedes each castle battle. See the All Out guide
Domestic castle battle. See the Castle Battle guide
Battle on Saturday
Battle typically Sunday; one source models it as 4-weekly
Sign-up Mon–Wed, battle rounds Thu–Sat (TC10+, 10 players min)
Cadence disputed between sources (weekly vs biweekly)
One source places it in weeks 2 & 4 instead
Alliance-scheduled: each trap fires on a ~2-day cooldown when your R4/R5 launches it. Donate arrows daily (960/day; 1,920 maxes the Pitfall)
Seasonal (~6 weeks); dates are per-zone and only announced in-game
Cadence unpublished (title lasts 30 days, suggesting roughly monthly); watch the in-game schedule
Kingdom-age anchored (first run 6 days after founding). Young kingdoms run this where older ones run Strongest Governor
Days run on UTC boundaries, so your in-game reset may shift windows by a few hours. We verified the cycle model against three independent sources in August 2026; where this page and the in-game schedule differ, the in-game schedule wins. Strategy for the big ones: Castle Battle, All Out, Bear Trap.