The format
Alliance Brawl matches your alliance head-to-head against one opponent for six themed stages, Monday through Saturday, with the final stage running 36 hours into Sunday. Only the top 20 alliances by power in your kingdom get in, and matchmaking locks Sunday night (23:00 UTC), so members must join before then to score. Each stage is a one-day point race against the other alliance, and winning the day takes that day's horns.
Horn math: when the week is decided
The six stages pay 1, 2, 2, 2, 2, and 4 horns in order, 13 total, and the alliance reaching 7 wins the week. That distribution has sharp consequences. Sweep Monday through Thursday and you hit exactly 7: the Brawl is over before Trade Baron starts. Saturday's 4-horn stage means a 5-4 deficit on Friday night still flips, so a losing week is alive until the end, and a winning one isn't safe until you've banked 7. Plan your spending around which days you can actually take, because a 60% points loss and a 2% points loss cost the same horns.
The six stages and their biggest scorers
| Stage | Theme | Biggest single scorers |
|---|---|---|
| I (Mon) | Rise of the City | Truck escorts and raids (10,000 pts each), Truegold building upgrades (1,250), speedups (18/min) |
| II (Tue) | Hero Development | Mythic shards (1,875), Epic shards (750), Intel Missions (3,000) |
| III (Wed) | Pet Training | Advanced Taming Marks (9,370), pet advancement points (30 each) |
| IV (Thu) | Gear Enhancement | Mithril (18,750), Intel Missions (3,000), level 11 troops (30) |
| V (Fri) | Trade Baron | Terror rally kills (15,000), high-level beast hunts (6,000) |
| VI (Sat) | Full-Scale Competition | Everything above scores again for 36 hours |
The KvK conflict: most of this is worth double later
Brawl runs the week after KvK, which means everything you hoard scores twice per cycle, and the exchange rates aren't close. Mithril pays 18,750 here and 40,000 in KvK prep. Advanced Taming Marks pay 9,370 here and 15,000 there. Intel Missions pay 3,000 here and 6,000 there. Truegold building points roughly double too. The default is to hoard those for week 4 and let KvK have them.
What makes Brawl winnable anyway is that its best scorers are things KvK prep doesn't count: truck escorts and raids, Terror rallies, and beast hunts are Brawl currency only. Spend activity, not inventory. Break the hoarding rule in exactly one case: a horn is on the line, the day is close, and the deficit is smaller than the dump you're sitting on. Losing Mithril's better price to win Thursday's 2 horns can be correct; burning it to lose by less never is.
Playing the week
- Queue troop promotions and long builds to finish after each stage's daily reset, so the points land on the right day.
- Save every truck run for Monday, and run escorts in packs; raiding solo escorts pays the same 10,000 and costs your enemy theirs.
- Schedule Terror rallies for Friday and stack beast hunts around them.
- If the week is already clinched or lost by Friday night, spend nothing on Saturday. Stage VI's 4 horns are only worth a dump when the count sits between 3-6 and 6-3.
- Daily milestone chests pay regardless of winning, so hit the personal thresholds every day even in a lost week.
FAQ
We got matched against a much stronger alliance. Now what?
Target horns, not the week. Pick the two or three stages where your roster is deepest (pets and gear stages favor hoarders; Trade Baron favors coordinated rally teams), dump only there, and coast the rest. Four horns from a lost week still pays better than five spread-thin near-misses, because daily winners take real loot and the winning alliance roughly doubles it.
Do points carry between stages?
No. Each stage is its own race that pays its own horns, which is why a giant Tuesday blowout is worth exactly as much as winning Tuesday by one point.
Can members join mid-week?
They can join the alliance, but anyone who arrived after Sunday's matchmaking lock doesn't add points for the rest of that Brawl.