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Fishing Tournament

A skill minigame with a resource economy underneath. The bait math, the upgrade order, and what to grab on the way up.

Updated August 18, 2026

The tournament runs Tuesday to Thursday of week 1 each cycle

How a cast works

Each cast spends one Bait and plays in two halves. On the descent you steer the hook past obstacles, and how deep you get decides what you can catch: deeper zones hold rarer, higher-scoring fish, with the deepest runs bottoming out around 550 meters in the current version. On the ascent you choose what to grab, and that choice is the skill. Sparkling fish score far above their normal versions, so a disciplined ascent takes sparkles and treasure chests first and filler fish only when the hook has room left.

Casts pay two currencies at once. Fishing Points drive your leaderboard rank, and Fishing Tokens buy your gear upgrades, so every cast is also an investment in the next one.

Bait economics

Bait regenerates at 1 every 3 hours and caps around 10, which is the whole strategy in one number: a full bait bank regenerates nothing. Eight baits a day arrive whether you fish or not, but only if there's room for them. Over the three-day window that means burning down to a low bank every time you log in, morning and night at minimum, instead of saving casts for one long session. The player who never sits at cap gets several extra casts across the event without spending anything.

The upgrade order

Tokens go into the kit in a fixed order, and it isn't close:

  1. Line, until it's done. Line sets your maximum depth, depth sets rarity, and rarity sets points, so every Line level raises the ceiling on every future cast.
  2. Hook, for catch capacity. More slots per cast multiplies whatever depth you've already bought.
  3. Sinker last. A faster, safer descent is comfort; it makes reaching your depth easier but doesn't raise what's down there.

Spare tokens at event end convert to ordinary resources automatically, so there's no reason to hold a reserve. Spend into the kit while the event can still compound it.

Power Casts and the special modes

Power Cast unlocks after you've fully upgraded the kit and filled 50 handbook entries for the season, and it multiplies a cast's points (a 5× cast with vouchers stacked can turn a 1,000-point catch into several times that). The discipline is to hold vouchers until the multiplier sits on top of your best setup: full kit, deep zone, sparkles targeted. A multiplied shallow cast is the most expensive mistake the event offers. Treasure Charts open the separate prospecting mode with rarer fish and chest rewards; treat those attempts like Power Casts and never spend them before your Line is deep.

The handbook meta-game

The collection runs on seasons (some fish and collectibles only appear in certain ones), and filling entries is what gates Power Cast, so early in a season breadth beats points: catch new species even when they aren't the top-value grab. Once the handbook threshold is cleared, flip back to pure value fishing.

FAQ

Should I catch everything on the way up?

No. Hook capacity is limited, and a slot spent on a common fish is a slot a sparkling fish or chest can't use. Skim the descent, spend the ascent choosing.

Do I need to place high on the leaderboard for this to be worth it?

The milestone and token rewards pay fine without a ranking finish, and gear upgrades persist across tournaments, so early events are for building the kit that makes later leaderboards reachable.

When does it run?

Tuesday through Thursday of week 1 in each 28-day cycle; the Event Calendar shows your next window. Numbers like depth caps and multipliers shift with game versions, so check the in-game rules screen before a big voucher dump.

The tournament runs Tuesday to Thursday of week 1 each cycle