The layering rule
The minor competitions score the same actions the headline events score, and their windows overlap on purpose. Truegold spent on a Monday in week 1 counts for Alliance Brawl's construction stage and Armament Competition I at the same time; gear materials spent that Thursday hit Brawl's gear stage and Officer Project I together. So the rule for everything on this page: never spend for a minor event. Time the spending you already planned (for Brawl, Strongest Governor, or KvK prep) so a minor scoreboard happens to be watching, take the milestones, and ignore the leaderboards.
Armament Competition (I: Mon–Tue, II: Fri–Sat, weeks 1 and 3)
Two-day spending windows. Type I scores construction-side spending: 100 points per Truegold on buildings, 1 point per speedup minute, hero shards from 15 (rare) to 125 (mythic), and 1,500 per Tempered Truegold once TG8 unlocks. Type II scores the hero-gear side: 800 per Forgehammer, 1,600 per Widget, 8,000 per Mithril. Within each type, spend the listed items and nothing else; milestone value per Truegold falls off at the top tiers, so clearing the mid milestones is the efficient stop for most accounts.
Officer Project (I: Wed–Thu, II: Sun–Mon, weeks 1 and 3)
The Armament pattern with the other half of your inventory. One variant scores troop training and charm progress (troop levels up to 37 points each, 70 per charm score, 60,000 per Mithril); the other scores governor gear and hero shards (70 per gear score, 350/1,220/3,040 per rare/epic/mythic shard). Both pay 6,000 per Forgehammer and 12,000 per Widget. The strategy both variants share: pause gear and charm upgrades a couple of weeks out, then do them inside the window. Milestones only; the Honor Ranking is a spender's board.
Golden Glaives (3 days, launching with Strongest Governor and KvK prep)
A low-effort intel event: normal intel missions pay 1 Goldstone-earning dim, Golden Glaives missions pay 10, and Goldstones buy from a small exchange shop. The only real rule is the deadline: whatever you haven't spent by day three converts to plain bread, so clear the shop's good shelves (main accounts take value items, farms take resources) before the window closes.
Champion's Way (3 days, weeks 1 and 3)
The Desert Trial successor from Gen 4 on, and the only event here with a hero attached (Hilde's shards in Gen 4). Beast hunts drop Weapon Scraps, scraps launch rallies against Cesare's Elite Rebels, and kill milestones at 1, 3, 5, 7, and 10 pay mythic shards, Forgehammers, and gear chests. There's no cap on rallies you launch while scraps last, joining allies' rallies pays up to 50 rewards a day, and beast hunts themselves drop keepsake loot, so the event mostly rewards spending stamina you'd spend anyway with an alliance that rallies together.
Eternity's Reach (30 minutes, registered time slot)
A pure-skill mining battlefield where roughly a hundred players start equal, so it's the rare event where account power doesn't decide the board. Copper scoring runs on vein tiers: normal veins trickle around 16 ore a second while Fracture Veins pay around 200 a second, so the match is really a Fracture-hunting contest. Take the skill tree right-right-left-left-right, spend the first minutes on the cheap XP objectives to unlock your mid skills fast, cycle marches between veins rather than parking them, and go all-in on Fracture spawns in the final stretch. Register a time slot you'll actually be free for; an unattended 30 minutes scores near zero.
Sanctuary Battle (2-hour windows, season of 8 weekly phases)
The alliance-scale entry on this list. R4/R5 register for a sanctuary and vote a battle time (three preferences from the five daily slots), the alliances rally down the NPC mercenaries first, then fight each other for the structure. Holding it 30 consecutive minutes wins outright; otherwise the longest total hold at the two-hour mark takes it. Troop losses are gentle (30% injury, no permanent deaths), sanctuaries pay 1 season point and fortresses 2 across the 8-phase season, and buffs plus three reward tiers flow to the holders. Treat it like a scheduled objective battle: one caller, rally leaders teleported in, everyone else marching support.
The rest of the calendar
Defeat Beasts windows in weeks 2 and 4 score beast hunts you were already running for stamina and Champion's Way-style loot, and the various gathering and training mini-events follow the same template: routine play, briefly scored. If an event isn't on this page or the calendar, it's either new (send it in via feedback) or a one-off promotion.
FAQ
Which of these are worth a leaderboard push?
Eternity's Reach, because it's skill against equals rather than wallet against wallets. Everything else on this page prices its top ranks for spenders, and the milestone tiers carry almost all of the free value.
Do these events change my hoarding plan?
No, they refine its timing. The hoard still aims at Strongest Governor and KvK prep; these windows just determine which day inside a week the spending lands so it double-counts. The Event Calendar shows the overlaps for any date.
Point values look different on my server.
Several of these events scale tasks and milestones with Town Center level and kingdom age, so treat the numbers here as the common case and the in-game score screen as final.